Archives » August 2010

Agile software development methods have reached great popularity among technology-based companies around the globe, arguably due to their effectiveness at managing the project stakeholders’ expectations and goals. However, this positive outcome is directly related to the team members’ ability to carry out the planning phases. And unfortunately the minimalistic theory frequently observed in agile processes tends to result in poorly written user stories.

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I must confess that Jono Bacon actually caught me by surprise. While I was following the creation process of the book (O’Reilly invited UG leaders to send feedback) I could have never imagined I would one day have something so useful for someone who deals with communities on a day to day basis. In this universe Jono is a well known figure, with vast experience in managing and participating in online communities, which credits him as a perfect candidate to write a book like this one.

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One of the most fascinating presentations I attended last OSCON (you can read my review here) was entitled Building Mobile Apps with HTML, CSS and Javascript by Jonathan Stark. Jonathan is a consultant for mobile applications, a frequent conference speaker and often quoted when media speaks of trends for internet and mobile.

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The Smarty Trap

Recently I went to Luke Welling’s presentation entitled “PHP in the 21½th Century” at OSCON. He mentioned something interesting that got me thinking, something he calls “The Smarty Trap”. This trap occurs when someone decides to write a template engine with “a simple syntax that designers can understand” – it starts with some includes and printing a variable here and there. All goes well until he realizes he needs looping, so he builds loops into the language. And so it continues until the template engine is as complicated as any other programming language.

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